Being the 2004 release of a game that has had a few previous versions, I’m not going to go into detail about general strategy for the game, but rather the differences in general strategy between this release as opposed to the original Unreal Tournament.

As with the original Unreal Tournament, a large part of the single player game is played with a team (CTF, Double Dom, Assault, and more) but unlike The original Tournament, you will have to assemble your own team (similar to UT2003) This brings a whole new side to the game: Team Management

Team Management

This means earning credits, recruiting paying and sometimes treating injuries of teammates. Tedious you say? Not so, in fact, it can be addictive once you start betting

You will probably during the run of the ladder get challenged, and can at any time in-between rounds challenge other teams. There are two types of challenges, namely head to head and bloodrights.

Head to head is all about betting credits, easy and straightforward. Use this to keep a high credit balance (at least 5,000 or more) to use in case you need to recruit or challenge later on.

Bloodrights is about team bots. You can challenge with credits and walk away with either fewer credits, or a stronger team. As there is little on the net (that I’ve seen), and several questions about this, I’m planning to put together a guide of TeamAgentStats to help you pick your team (mostly by Bloodrights Challenges.)

Getting the best players for your team also means that you are removing them from opponent teams, double good!

As for the rest of the game, most true Unreal Junkies consider the single player ladder as a trainging ground for the real thing, being playing agains other human apponents. To this end all the normal first person shooter rules apply:

Further strategy per round type (CTF, Double Dom, Assault, and more) and map. So go back to the main page and follow the links.

Good luck !

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